DevBlog - Alice and the Golden Coins
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By
Reno Ho
on
2025/02/04
In
DevBlog
Updated on
2025/09/25
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1,791
Welcome to the DevBlog of our next video game ALICE AND THE GOLDEN COINS . This is a project we plan to complete by the end of December 2025. Enjoy reading!
πŸ“… 2025/09/25
We paused game development for 3 weeks as we worked on a big update and creating a demo for LASERPITIUM (Steam version).
Nevertheless, the in-game editor for managing Candice's behavior is complete!
This editor allows you to specify for each step:
  • Candice's movement speed.
  • Her horizontal position to reach.
  • Her first wait time.
  • Whether she should drop a coin.
  • Her second wait time.
  • The type of coin (mystery coin, 10-coin, etc.).
  • The coin's fall speed.
  • Whether the coin should bounce.
  • The coin's movement speed during the bounce.
  • The bounce amplitude.
  • For each coin with a bounce, the destination position is also specified.
Now it's time to work on the menu that allows you to select a level (with additional graphics).
πŸ“… 2025/08/12
Lots of new features, as you can see in this video:
  • The basic gameplay of a level is functional: Alice and Candice appear, Candice throws coins and Alice can collect them, then Alice stops and Candice disappears when the level is completed.
  • Candice's behavior is fully automated.
  • The coin behavior is complete, with management of bounces, the value of each coin, etc.
  • Integration of the first scenery graphics, with animations for the vegetation.
  • Vertical camera movement when a coin hits the ground (can be disabled in the options).
Next, it will be necessary to create another editor integrated into the game to manage all of Candice's movements for each level. This wasn't originally planned, but it will be a necessary tool for level creation.
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πŸ“… 2025/07/20
As you can see in the first video, there are two new animations when Candice moves left or right!
In the second video, Candice has a new idle animation: it will be used at the beginning of the level before starting the game and at the end of the level when she has dropped all her coins.
A lot of time was also spent improving the game engine to make it even more powerful and easier to use, and to improve the editors, especially the level editor. With all these changes, we can say that the TR-Engine has gone from version 2.0 to version 2.5!
Now it's time to add some additional graphics...
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πŸ“… 2025/07/02
Alice can now collect the coins in her basket!
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πŸ“… 2025/06/15
This is a first for THE REETEAM: 3D modeling software was used to create 2D Sprites. Here, Blockbench was used to create the 3D coins, then the rotation animation was created, and then each animation step was pasted into a Sprite sheet to obtain the rotation animation when a coin hits the ground. The result is very satisfying and will certainly be reused for our next games!
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πŸ“… 2025/06/14
Candice can now throw coins. In this video, the coins have basic behavior and lose their value when they hit the ground.
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πŸ“… 2025/05/26
Candice's animation when she creates a coin with her magic wand is done!
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πŸ“… 2025/05/09
Alice now has her basket! It moves slightly when Alice runs or falls back after a static jump. Candice joins the adventure too! We see her here with her idle animation.
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πŸ“… 2025/04/21
Advanced collisions: Alice can now have collisions with shapes, like here with slopes.
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πŸ“… 2025/04/11
Basic collisions and added gravity: Alice can now fall off platforms.
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πŸ“… 2025/04/08
Alice has two types of jumps. The first is a static jump. The second is a moving jump: you control your movement in the air by holding down the direction. After each jump, there's a landing animation when Alice lands on the ground. But don't worry, if you move or jump again, this landing animation is canceled. This keeps Alice's controls light!
Regarding movement: the player must press the left or right keys, but the game allows you to press diagonals (e.g., pressing a down/left diagonal still moves Alice left).
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πŸ“… 2025/04/01
After spending 3 weeks improving the game engine, we started working on the overall flow of the game (menus, options, in-game achievements, etc.), the intro music and the first animations. In this video you can see the first 2 animations of Alice: idle and running (without the basket). The running starts with a slight acceleration, while the cape gradually rises. The next video will show the different jumps of Alice 😎
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πŸ“… 2025/02/17
On the left side of this image you can see the work on the colorimetry of Alice and the scenery (the in-game rendering will be very close to this). The right side is not important, as these are just color tests.
πŸ“… 2025/02/06
Work on sprite creation for Alice's first animations: static position and running. The basket is a sprite independent of Alice's sprite.
πŸ“… 2025/02/04
The character sketches: Alice, Candice, The White Rabbit and Tilba.
πŸ“… 2025/01/01
After having put all the ideas in place, after having evaluated all the necessary work, after having brought together the entire team that had already worked on LASERPITIUM, the start of the project can begin! If everything goes as planned, ALICE AND THE GOLDEN COINS will be finished by this summer 😎🌞
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