Welcome to the DevBlog of our next video game
ALICE AND THE GOLDEN COINS
. This is a project that we plan to complete by summer 2025. Enjoy reading!
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2025/04/11
Basic collisions and added gravity: Alice can now fall off platforms.
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2025/04/08
Alice has two types of jumps. The first is a stationary jump. The second is a moving jump: you control your movement in the air by holding down the direction. After each jump, there's a landing animation when Alice lands on the ground. But don't worry, if you move or jump again, this landing animation is canceled. This keeps Alice's controls light!
Regarding movement: the player must press the left or right keys, but the game allows you to press diagonals (e.g., pressing a down/left diagonal still moves Alice left).
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2025/04/01
After spending 3 weeks improving the game engine, we started working on the overall flow of the game (menus, options, in-game achievements, etc.), the intro music and the first animations. In this video you can see the first 2 animations of Alice: idle and running (without the basket). The running starts with a slight acceleration, while the cape gradually rises. The next video will show the different jumps of Alice π
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2025/02/17
On the left side of this image you can see the work on the colorimetry of Alice and the scenery (the in-game rendering will be very close to this). The right side is not important, as these are just color tests.
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2025/02/06
Work on sprite creation for Alice's first animations: static position and running. The basket is a sprite independent of Alice's sprite.
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2025/02/04
The character sketches: Alice, Candice, The White Rabbit and Tilba.
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2025/01/01
After having put all the ideas in place, after having evaluated all the necessary work, after having brought together the entire team that had already worked on LASERPITIUM, the start of the project can begin! If everything goes as planned, ALICE AND THE GOLDEN COINS will be finished by this summer ππ